Monday, July 11, 2011

Quick Post: Day. . .Something-or-other; Thumbs (CC)

Have two seconds (I have no idea how) at work so thought I'd post something up after getting into a debate with a penciler friend of mine, namely over thumbnails.  While I try to keep the blog at a minimal on the 'how-to-draw' style, I wanted to address this 'issue' because of how it deals with time management.

If you've followed the blog for any length of time, you probably are aware that may day job takes up a majority of my time (roughly a minim 12 hour day, that typically is around 14-18, and that's not including the 2 hours a day it takes me to drive from Santa Clarita to Santa Monica), so getting this comic done is almost an exercise in time management and efficiency more so than an artistic endeavor (which brings to mind; once this comic is done I don't think anyone can tell me they can't find time to work on their pet projects, but I digress).

My friend argues that he prefers to not work with thumbnails, because they slow him down, and he can always make changes on the boards as he goes.  He's also a much better artist than I am, so it could be this works for him. I typically like to take the time out to do thumbs, specifically because I'm not the greatest at backgrounds. I have a solid knowledge of perspective, but typically the scenes I create look to artificial, so when I thumb, I try to focus on the backgrounds first, and then put the characters in that perspective shot, instead of vice versa. Again this is my particular method, but I would argue the extra time it takes me to do thumbnail sketches, means less time correcting mistakes, and I can get a better idea of problems I may encounter when dealing with the full page's layout.

As an example here is a scan of some of the thumbs I did for the splash page (i.e. a full page panel) for page 1.  Keep in mind these were done very quickly so I didn't spend much time, but it solved a problem for me; originally I wanted to have the background slightly warped (or wall-eyed) and distorted to increase the sense of quick movement.  After laying it out in a thumbnail I decided to go with a traditional perspective shot (bottow Right hand corner) because it would better once the characters are in the panel.

I apologize for the roughness of the scan, I was using a non photo blue pencil and a 4h so I had to change the scanner settings for it to come through okay.

In any case, my argument is that if you are starting out, or don't have the confidence of a Greek God, Rockstar, or Professional Penciler thumbnails are the way to go, despite the extra time it's adding to your schedule.  Additionally remember to number your thumb pages and panels (my scan cut off how I do it unfortunately) .  The reason I recommend this is helps you avoid doing the same 'shot' more than once in the same comic (and doing it too often in a running series is bad too) and organizing your thumbs always helps if you have to back to it while working on that issue or later on in the series. . .which means I just pretty much said what I said before. >Sigh< Gotta stop updating this thing at work. 

Anyway, who has two thumbs and recommends using thumb(nails). . .this guy.

Later.

Tuesday, July 5, 2011

Day 22: Digitize. . . you mean like in Tron? (CC)

This weekend was a mess, so I didn't get a chance to do any work of substance on the comic, apologizes.  However I mentioned a few posts ago, that I had a discussion with one of my associates, an Eisner winning retailer (the Eisners are like the Oscars/Emmies for comics if you're not aware), and thought the info may be good to share.  It mainly relates to a post I did during the first month of the blog when I was figuring out the budget.  My associated, whom we'll call 'A!' (unless he states it's okay to mention him by name), basically was doing the push for digital comics (which seems for odd for a guy that works for a retail store, but whatever), and did advise even on a great run for indie, you're only looking at a sale of about 800 units.  Hrmm.  This does go with the information I've gotten from other sources, publishers, who often also push for digital.

Here's the thing; I hate digital comics.

Now don't get me wrong, I'm almost certaily going to make a digital copy of the comic, possibly in color (the only reason I'm doing black and white for the physical is time and cost. I do feel color is a better product), but it opens up a whole can of worms.  First off many digital comics aren't scanned at a high enough resolution, due to file size, and it can really kill the look of the art.  Secondly I can not stand how the reader is constantly forced to 'move' the comic when reading it.  It kills the natural flow of sequential art. I have not yet downloaded DC comic's new digital offerings; if they manage to make a 'workable' comic, I'll have to try to determine how they got there viewer to flow, and go from there.

Now this isn't to say if your thinking about self-publishing, you shouldn't go to digital.  Quite frankly it's the next evolution, it just happens to be one I hate.  Go digital makes sense.  You can reap all of the benefits of getting your comic out there, at little to no cost, meaning a much wider profit margin.  And as long as you can market your digital outputs, you can really bring people in; at no point in a day, is someone not goofing off on the internet.

So yes, I will be making the comic digitally available, but probably AFTER the brick and mortar comics are out first.  I generally like putting the best foot forward after all, and feel the printed version is going to look far better than my digital.

As always all comments are appreciated.
More later.
-T

Friday, July 1, 2011

Day 21: 3 more script pages

Work has been non stop, coupled with a friends funeral among other little setbacks, but the comic should be back on track.  To start with here are three more pages of the script.  I'll put more up this weekend, which, I don't want to jinx it, but I may actually have off for. . anyways here's pages 8-10.  Enjoy, and as always comments are appreciated, this is just the rough so you (the reader) can influence the comic!


PAGE 8

Panel 1: POV over Mikey’s Shoulder

Mikey pumps round after round into the oncoming zino horde.

                                    Mikey
                        Whatever – just go!

Panel 2: Claire’s jumped up on the higher part of the shipping/receiving dock and is firing as well.

                                    Claire
                        C’mon, I’ll cover you.

Panel 3: Mikey turns and runs as Claire gets a head shot on of the zinos (close panel)

                                    Mikey
                        Hope these supplies were worth it

Panel 4:  Mikey’s gotten to the docks and is jumping up as Claire is pounding on the rolled metal door

                                    Claire
                        Open up, now!

Panel 5: Int. Docs. We see the inside of the docs where Suicide (spitter: see character design sheet)armed with a hockey stick and Paul (Dryosaurus again see character sheet) armed with an Uzi.  The docs are two staged, with the second, higher, riser being accessible only by stairs, as it’s caged in.  Paul is standing next to the switch which activates the door on the elevated stage and Suicide is standing by the door.

                                    Suicide
                        What’s the secret password

Panel 6: Cut back to the pair outside shooting frantically

                                    Mikey
                        (yelling) Now Damn it!

Panel 7: CT interior dock.  Motioning for Paul to flip the switch.

                                    Suicide
                        That’s the one.







PAGE 9

Panel 1  Ext. Docks.  Hordes getting closer.

                                    Claire
                        Anytime ladies!

Panel 2  Int. Docks. Suicide is spinning around, as the gate hasn’t opened yet.  Paul is hesitating at the switch, which looks like the large levers they use on movie electric chairs.

                                    Suicide
                        C’mon Pointdexter, move it!

                                    Paul
                        But if I open the door we’ll get swarmed

Panel 3:  Suicide bounding up the steps.

                                    Suicide
                        Damn it you coward, MOVE!

Panel 4: Small Panel: See switch being flipped.

Panel 5: Ext. Docks.  We can see the metal gate slowly lifting, as Mikey & Claire are on the docking bay trying to slow the onrushing zinos.

                                    Mikey
                        Finally, Claire go!

Panel 6: Suicide’s running back down as we see Claire trying to slide through the opening.  Suicide is yelling at Paul over his shoulder.

                                    Suicide
                        Covering fire!
           
                                    Paul
                        But I’m down to 10 rounds!

Panel 7: Suicide grabs Claire and is trying to help pull her through.

                                   
P7(con’t)

                                    Suicide
                        So much for in and out huh?

Panel 8: Ext. Dock: Mikey is in a solid fight as some of the zinos have reached the dock and are on it.

                                    Mikey
                        C’mon. C’MON!

PAGE 10

Panel 1: Mikey manages to duck under the opening gate, but so do some of the smaller Zinos (compys and the like) Paul is blasting away without aiming, out of fear, using up the last of his ammo.

                                    Mikey
                        I’m in, close it!

Panel 2: More of the zinos are managing to get in trough the opening, as Suicide
Is slap shooting a group of Compies back outside

                                    Suicide
                        . . .he scores!
                                    Mikey
                        Paul close the door!

Panel 3: Pauls got his full body on the lever

                                    Paul
                        What does it look like I’m trying to do? It’s stuck

Panel 4: Claire runs up the steps to help.

Panel 5:  Clair and Paul stain and manage to get the switch down.
           
                                    Claire
                        Got it
Panel 6: Long panel: of Mikey and Suicide at the bottow level trying to fend of the zinos that got in.

                                    Mikey
                        Little busy.

Friday, June 17, 2011

Day 21: Quick Post (ZF)

Considering how crazy the day/pay job is, I don't know how I am managing time to put this up, but here's the pencils of a sketch for the Large Panel where Roy gets attacked by the Zant.  Hopefully I'll get out at a almost human hour and can put up more work, and discuss more self-publishing info, including a discussion I had with an Eisner winning retailer of late,  about distribution and such.

Anyway: Sketch!

Wednesday, June 15, 2011

It's like a giant roadblock, composed of smaller, lesser roadblocks

Because of the long hours I work in a post production 'facility' when one of us gets sick, we all get sick. Fighting of a nasty. . .something or other.  Even so there should be a page or two of script up, along with some artwork, even if they're just thumbnails.  Don't wait to let you guys down at all, and it's been too long since I've put up something of substance.

Thursday, June 9, 2011

Sorry for the delay(s) in posting

Sorry for the delays folks.  Day/Pay job is a bit crazy right now.  Woke up at 5am to get to work, and as I write this I'm still at work. . .and have to come in early tomorrow morning.  Will definitely get some more story/art/self-publishing info up as soon as I have a breather. . .thanks for sticking with the blog.

Saturday, June 4, 2011

Day 20: Finally back jack (ZF)

First off my apologizes for the delay in posting.  I've been working insane hours 14-20 hour days) and got a case of food poisoning. . .and still had to come into work.  Yeah. Blech.  

Anyway, here's 2 more pages of the comic.  On the facebook page a friend of mine, Paul, stated he didn't want to read anymore of the script, but I want you the reader to have actual input into the story itself. . .so Paul. . .don't read this post! Here's another two pages continuting with what we have before.  I'll try to get the rest up tonight or tomorrow along with some COLOR artwork, as per the facebook polls request(s).

Without any further ado. . .(PS when I paste these it changes the format. Sorry but I'm in a bit of a rush so I can't reformat right now. I'll try to edit them later.  But I haven't posted in too long and want to keep you guys up to date.)


PAGE 6:

Panel 1: Earl helping the mauled Roy up, and moving.
Earl:
C'mon Roy we gotta get you to a doc!
Roy:
unghg.

Panel 2: Close up of Roys wounds, fungus around the wounds (note: don't get too gory. . .trying to keep this at a 'T' rating.

Roy:
Don't . . .feel. . .good.

Panel 3: Earl's gotten Roy to a clearing. Other Dino workers are running to the rescue
EARL
Guys! Halp! Roy's hurt
WORKER #1
What happened?
ROY
So. . .hungry!

Panel 4: POV behind Earls sholder. We see the shocked looks on the workers' faces as they stop dead in their tracks.

EARL
What are you guys. . .

Panel 5: ROY now overtaken with the fungus looms over EARL. It's obvious Roy is now . . .a Zombie Dinosaur. .

EARL
Roy?
PAGE 7

Panel 1: Long Panel; We see three pictures of Pangea left to right, with a small red dot in one of the quadrents of the massive continent in the first picture. The next picture to the right is a map showing the spread of the infection, The last picture in panel is the full 'flood' of the infection. The continent covered in red.

CAP BOX: Once the mutated fungal parasite mixed with dinosaurs hosts bodies, it quickly spread through the enitre continent in a matter of days, the infection's incubation period becoming a matter of minutes. . .

Panel 2: 2/3 page Panel: We see Mikey: Velicoraptor with a Shotgun blasting round after round into the viewers direction. We can see from the shadows his blasts are causing that he's surround by Zinos (zombie dinosaurs.) Claire, the female Pachycephalosarus is running away from the crowd, behind Mikey. In her hands she's cradling food and supplies, a few of which are escaping her grip in her dead heat run.

Mikey:
Dino-God damn it! Claire, RUN!
Claire:
What does it look like I'm doing Mikey?