It's been way too long since I updated this, my sincerest apologizes.
Things have been tough. I got a promotion, but I'm still working on multiple TV shows (only getting paid for one though, that's 'swell'), so really it just means I have even less time then before. We had to put Ollie down, he had a really bad heart condition, and it was the right thing to do, although the decision has haunted me every day since. I'm having a hard time writing this bit right now, so I apologize. It just. . .really took a toll. I still think about him everyday.
Also there's been a number of financial . . .problems, that are getting resolved just now, and so on and so forth. I'm not trying to make excuses although I'm sure it sounds like it, I just want to explain what's going on, and why it's been so long of an absence.
SO, without further ado, I'll try to lay out how this comic is coming and will be put out.
At the moment, I'm taking a step back to take a step forward. Doing a print run of the size I'd like may be complicated, especially as I'm a 'rookie' in the world of comic publishing. But one thing I know is games. Fairly well actually.
So what I'm doing is working on a Zombie Miniatures game first, the comic to follow.
I can almost hear the collective groan from here, "Another Zombie game on the market? Ugh"
We'll for one, I've got some unique publishing and mechanic values, and while I don't want to give much away, there will be helpful factors that will give it an edge like, portability, low cost, wide availability, among others. And oh yeah, and appendix that has conversion rules for Zombie Dinosaurs (along with an advertisment for it).
The reason I'm doing it this way is I can coincide it with a digital release, get a decent amount of distribution and it establishes the brand. So there's that. And you know, the potential for extra income to then fund the comic is nice IF it happens.
Now back to the comic. . .
I'm going to switch away from the realistic style to a more 'cartoony' (is that a real word. . .whatever) style. Trying to create a realistic comic was part of what caused the large delay. Coming home at somewhere between 8:30pm to even 2 in the morning and having to sit at a drafting table and draw for 12 hours was literally impossible. I've always been able to draw in a cartoonist's style far more efficiently, so I should be able to produce pages without suffering in quality too much.
I'll have some pictures up soon of more recent work and also for the game. In any advent, thanks for sticking with me. Sorry for the delays. More to come.
Thanks for listening.
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