Before we get into the (zombie) meat of today’s post: Story structure, I need to relate a couple of things relating to yesterday’s post:
One, I got home very late, so I didn’t get to work on the letter, or bookmarks. (Apparently I feel asleep on the living room floor according to my wife).
Two I have awesome friends. My friend Isaac put this bad boy up
with the advice to make the bookmark “big and bold and crusty”. I like the punk rock feel of it, so I’ll be splashing some more color on here, a better sketch, and it’ll be pretty close to the end product.
Three. Today will also be a crazy day (gee Television is a swell industry) so more than likely the letter, bookmarks, and such will have to wait for tomorrow when I’ll have a little more time . . .and sleep.
Now that that’s out of the way let’s hit today rolling. I want to start setting up the outline of the script. An important factor of this is going to be that this particular comic is going to be a ‘one-shot’. [For those of you unfamiliar with the term, ‘one-shot’ means it is a completely self-contained story. Comics, I’m sure you are aware, typically continue on and on (much like a soap opera-with superpowers) so there’s often a strong B story which becomes the A story for the next issue(s). If you don’t know what I mean by A or B story post a comment and I’ll explain later.] so I have a total of 24 pages to set up an entire world and it’s ‘rules’, tell a clear and concise story, make the reader care about the characters, and move the plot along to it’s natural conclusion. . .not that there’s anything about zombie dinosaurs one would consider natural.
It’s tempting to set this up using a 3 act-structure, because of the organization it provides.
“Huh?” you ask. . .well you must have fallen asleep in Ms. Shannahan’s English 101 class. Sigh. Fine. Without belaboring the point a three Act play/movie/comic follows this structure:
- Act 1: Establish: Here we establish the world, characters, etc. We meet the protagonists and find out what the problem/conflict will be.
- Act 2: Action. We see the protagonists struggle. This is often the darkest time, where we don’t know if the protagonist will succeed. The protagonists often learns something here, that allows them to overcome the situration.
- Act 3: Resolution. This act has the climax (snicker). We see if the protagonists succeeds.
Now if I were to use this structure it’d would already be organizing the story for me. I have 24 pages so 8 pages Act 1, 8 pages Act 2, 8 pages act three. Slap an ad for the comic on the back of the cover and done. . .but nothing in life worth doing is typically easy.
Without getting into it, a large number of writers dislike the three act method. They feel it forces the story into clunky block instead of letting them progress naturally. In other words life doesn’t fit into predefined spaces.
I personally feel that the 3 Act structure does have some use but not all the time. I’m not using it mainly because Zombie films don’t typically utilize the 3 act structure. Many horror films do, but not the majority of ‘Z’ Flicks.
A zombie film is typically all ACT 2, with a quick 10-15 minute ACT 3. Think of the first modern horror film ‘Night of the Living Dead’. Do we know why the dead are rising? No. Also, the only initial development of Barbra and Johnny (the first two human characters we see) we know is they are brother and sister, they had a relative pass away. That’s it. Pick out almost any other Zombie film and you’ll find the same ‘lack’ of development. The closest we get to Act 1 is seeing that the dead are rising, and maybe the reason for it.
Zombie stories define protagonists by what their ACTIONS ARE not by what their backstory is, or even their statements (although it does sometimes show insight into a character). It’s a very ‘Deeds not Words’ perspective.
Originally I was gonna type this out, but I’m really low on time today so here’s a scan of my Rough Notes:
Note: A SPLASH PAGE is a page that is all one illustration, to the typical multiple panels you see in a comic book. The reason for the first page as a Splash Page is simple. A potential customer, picks up the book, looks at the cover, then opens to the first page. You want it to be big, exciting, and dramatic. Now keep in mind I’m doing this because this is a one shot. This is the only chance I have to grab my potential customer’s attention. If you’re doing a monthly I don’t recommend a splash page in every comic. Gets old fast. Use it sparingly.
On the quick notes I scribbled, see how it basically has a flow, but nothing’s set in stone yet? It means when I’m writing, I will not feel nailed down to anything. The descriptions are really basic, not a lot of the skeleton for the scripts there, but I can go back to it, look at it, think about it, and it’ll generally help when I start puttin’ pen to paper.
Just ran out of time. Gotta go.Tomorrows update will be better, I promise. Hope this helps.
I’ll see you next time (yes that was a ‘Reading Rainbow’ reference).